![]() My thoughts are that I like the idea of salvaging ships, and it would be awesome to be able to essentially mine wrecked ships for resources. You'll see that with high power beaters and slower temp sensors.Īdditional sidenote, for this kind of application you want to be way overdamped, unless you are trying to do very high speed printing.TheOSB a écrit :Hey I just had a thought, will salvaging be a thing? Like pulling alongside a wreck and breaking it down for resources? Could be an interesting risk vs reward gameplay addition where if you're not careful you could cause the ship to break apart or a reactor to start venting plasma or something Basically at 10C below the set point it switches from 100% to 0%, then the D action dies down ~3 seconds after the temp stops climbing and you start seeing the PID code do what it's supposed to do.ĭownside to the >+/-10C bypass is that it will lead to overshoot if the amount that the temp keeps rising after shutting off the power is more than 10C. So you're just getting P and D action, with the D trying to reduce heater power because the recent history is rapid heating. Your curve for the stock hotend shows the power output dip when the initial 100% power mode switches over to PID and the integral feedback hasn't adequately kicked in yet. For example, it bypasses PID and runs bang-bang when the temp is more than 10C from the set point. The PID code has some quirks that explain a lot of the behavior you see.
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